Gamification is still growing, especially as a learning tool
According to many gamification is growing but not everyone are convinced about its future as a learning tool, at least not in its current state.
eLearning Inside News have just released a report about how visual storytelling, feedback and cues can push gamification beyond what it is today. They see a steady growth from now all the way until 2025 where, with the right use and tools, gamification will be leading e-learning.
The meaning of gamification is to make something easier to access and learn but it shouldn’t stop there. Gamification is made to use interaction, feedback and usable content as part of the process in its core, not something you add later to make it better.
The report, Global Gamification in E-Learning Market, looks at different geographical points as well as policies and trends. If you want to learn more about this check in the article below where you also can get more information about how to get your hands on your copy.